I’m a designer and maker exploring the intersection of digital and physical craft. My current work spans CAD, 3D printing and a bit of traditional materials (wood, metal, ceramics) — practices that let me imagine, prototype, and build at multiple scales.
I come from a background in UX and software design, where I learned to navigate complexity, design for people, and collaborate across disciplines. That experience with research, systems thinking, and prototyping still informs how I approach physical design — from modeling mechanisms to shaping materials by hand.
This next chapter of my work is about expanding beyond screens, embracing material experimentation, and developing a design language that blends precision with imagination. Whether I’m prototyping in code, fabricating in the shop, or exploring a new material, I thrive in the space where ideas become tangible.

